As I mentioned in last week's article, I recently had a visit from my seven-year-old cousin. During this visit, he was looking through the various saves on my memory card (an act which made me nervous, for I knew that one twitch of his sticky little finger could destroy my 60% clear on Metal Gear Solid 2 Substance's VR Missions), and noticed one save icon that was a hopping bunny. "What is that game?" he asked, and I could feel the trouble starting.
That unfortunately chosen image is the save icon for Silent Hill 3, a game which I would not expose my seven-year-old cousin to under any circumstances. He also asked about the many varieties of Metal Gear Solid saves, and I responded with the same, "No, that game isn't for you." Now, if you know children, telling them they can't do something makes them only want to do it more, and this denial led to about a two-day-long non-stop pestering (interspersed with the "can I sleep in your bed with you" argument, which is a whole other article for a whole different website) in which my cousin repeatedly begged to know or see or play these forbidden grown-up games, and I repeatedly said no.
Now, what I find strange about all of this is that when I told his mother about this, when I told my mother about this, when I told our very own Stephen about this, they seemed surprised. I make assumptions for their line of thinking, but I could see the thought form in his mother's mind: "Video games are for video games, aren't they? They're kid stuff."
No. They aren't.
I support the video game rating system, and I want to see it better advertised and more strictly enforced. Many of the games I own are rated "M", and for very good reason. While it is one thing for me to become an expert at Metal Gear Solid 2 until I start experimenting with shooting soldiers in different body parts to see their reactions (my favorite is getting the sniper rifle and shooting them in the crotch), that is not something that a child should be learning to do. Not to mention the fact that my cousin sucks at video games, and he wouldn't be able to shoot a soldier at all, let alone with the precision to get him in the ass to get his attention, then in the head when he turns around.
Maybe this makes me sound like a crotchedy cranky old lady, but when I was a kid, video games didn't get much bloodier or more disturbing than, say, Castlevania, and I didn't have cable TV until I was ten, so I grew up without seeing the ridiculous statistical number of violent acts that they say children see nowadays. I came into my taste for violent and horrific media when I was of age and could handle it, when I understood the line between fantasy and reality. Shooting a man in the ass in a video game is fun, but I'm old enough to realize that that would not be so much fun in
real life.
My point is, the children are our future and all that, but the children are basically stupid impressionable sponges, and if we make them into monsters by giving them grown up toys before they're ready, we have no one but ourselves to blame.
(Note: these opinions only extend to games with serious violence or horrific imagery. Games with naughty language and sexy ladies will just make our kids into George Carlin, something I wholly support.)






