List of Powers
The thing that sets a super apart from a normal human is their Powers. All human beings have a great deal of 'junk' DNA in their genetic makeup. This 'junk' DNA does not seem to do anything for the development and health of its carrier. One part of this DNA is an area that has been identified as the X-factor- named after the scientist who discovered it, Charles Francis Xavier. In normal humans, the X-factor is dormant. In supers, however, this region is very important. It is the source of their Powers.
This game features three basic kinds of Powers: physical, social, and mental. Some Powers cross over into two or even all three categories. Supers may have Powers in any or all of these categories, but it is more common for them to have all of their Powers in a single category. The difference between them is reflected in the experience costs for each of the categories. Each super has a primary, secondary, and tertiary category. Siege, for instance, has physical as his primary, social as his secondary, and mental as his tertiary. Improving physical Powers with experience costs 6 x current for Siege, while social Powers cost 8 x current, and mental Powers cannot be improved. Axis, on the other hand, has mental as his primary, social as his secondary, and physical as his tertiary. Mental powers only cost 6 x current for him.